The history of Mahjong could split in two: before 1920, when it was only played in China, and after that year, when it became popular in the rest of the world. The Mahjong could be compared to a card game by the way it’s played, especially to those of the rummy family. Before mahjong, a great number of card games were played in China. The Chinese were varying the less elegant elements of this game and incorporated a number of rituals surrounding the playing method , that was already carved on stone. These improvements, that concluded between 1910 and 1920, produced a game of mathematical and aesthetics beauty.
When the west discovered the game in 1920, madness for the Mahjong increased and conquered a great part of the world. British, Americans and Japanese took the game and adapted to their own style. The Mahjong came to America through Joseph P. Babcock, representative of Soochow of Standard Oil Company, who began to import games on a large scale to the US in 1922. For turn it into a commercial success, Babcock simplified the game.
It’s also assigned to Mr. Babcock the beginning of the practice of putting English numbers on the chips, and in September of 1920 registered and printed his rules for the first time. But it was not until two years later when a timber trader from San Francisco, called W. A. Hammond formed the San Francisco’s Mahjong Sales Company and started to import large quantities of games.
Now, players of the online versions are delighted with the beauty and details of the games hand carved from between 1,920 and 1,930 and seek antiques shops and flea markets to get some of these versions. The new players have been related to this game through some versions of solitaire and little by little they understand the intrigue challenges that the Mahjong offers.
The Mahjong is played with tiles like dominoes, and the mechanics of the game is similar to Rummy’s card game. It is played between 4 players designated as east, south, west and north, each one will built a wall of seventeen tiles long, two tiles height, and that are located to form a centered and wall. Each player throws two of six dice, who gets the highest score becomes the “East Wind”. This player rolls again the dice, and starting with his own wall counts in the opposite direction of clockwise until it reaches the wall corresponding to its roll. Each “hand” is each one of the episodes in which tiles are move and spread, and ends when any player makes Mahjong.
Each hand has two winds that affect it, the “wind of round” and the “wind seat.” The first hand has as round wind East, and as seat wind also East. The “wind seat” is the wind of the player who distributes the tiles and that it is also the one who begins to play, this role rotates during the game. It begins with the East, so the first hand will have as seat wind the East, the next one south, then west, and finally North. Therefore, it’s called game to all the four rounds.
In the end one game has four hands, and each round at least four hands, so a game has a minimum of 16 hands. As the hand develops the tiles of the wall will be consumed. Generally, the hand ends when one of the four players get to put his tiles and make Mahjong, but if should this be the case that all the validated tiles were consumed without no one have committed success, a new hand has to start, with a new seat wind again , and no one will have won.
The Mahjong Deluxe is a continuation of the successful Mahjong Reaction, that had more than 25 million direct downloads around the world. The objective of Mahjong Deluxe is to collect tiles equal to create pairs and clear the screen. This Mahjong Deluxe takes the classic Chinese puzzle to a new level, which has incredible graphics, very good effects and a lot of action, using a single-screen interface. In Mahjong Deluxe 42 tile designs have been developed also 16 new provisions that gradually increase the difficulty. In addition there is the possibility to choose between the classical mode of the game without limitations and the action mode, which has the peculiarity of setting time restrictions, which provides more emotion. Players can also opt for designs that are more attractive to them, as well as monitor the visual and sound effects.
In addition there is an option for those who hate to lose, in which an automatic aid can be activated offered a number of options after 10 seconds of inactivity. As to the arrangement of the tiles, these are randomly generated, allowing infinite combinations. For those who want to play in the online mode, the Reaction board permits to compete with players from all around the world. This modality has the option of storing the scores, which makes it possible entering into a ranking in which figures the bests of the network.