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May 22, 2015

Nanotech’s Vegas 2047 may change the face of casino gambling


Casino gambling may soon see a new frontier for itself. Aaron Hightower is planning one that could offer a completely new and unique machine game which could be of high interest to casual gamblers as well as advantage players. Casual gamblers always look forward to a jackpot, while the advantage players believe in constantly winning in the long run.

The latest invention, Vegas 2047, will be way ahead of the slot machines, which go hand in hand with luck, and have a fixed payout percentage. Also, those who do not find standard slots interesting anymore may find something more attractive.

The new ‘Vegas 2047’ - an electronic pinball game
The new ‘Vegas 2047’ - an electronic pinball game - allows the player to select a possible payout

According to Hightower, Las Vegas’s gaming technology for NanoTech Gaming’s vice president, gambling is something which should carry a fair chance for players to win. He added that the new game was designed in a manner that a top player might make more money on a given machine as compared to casino on the machine. Also, there is nothing wrong in it.

‘Vegas 2047’, created by NanoTech, is an electronic pinball machine, which allows its players to choose their level of luck. Also, they are free to pick the skill level that could fit in the possible payout.

At first, the 2014 Global Gaming Expo demonstrated the latest electronic pinball machine. The company may introduce it to casinos by this year’s end. The machine has been named as Vegas 2047 to pay a tribute to San Francisco Rush 2049.

San Francisco Rush 2049 is a driving-and-racing arcade game, which was introduced in 1999. The team at NanoTech, including Hightower, focused on the Atari game and came up with something way better and more refined as compared to Rush.

University of Nevada Las Vegas’s director of the Center for Gaming Research, David G. Schwartz, believes that the novel game is probably an effort to alter the way players interact with machines.

David G. Schwartz (Center for Gaming Research, University of Nevada Las Vegas)
David G. Schwartz, Director, Center for Gaming Research, University of Nevada Las Vegas

According to Schwartz, the team consumed almost 10 years to develop a few machine components. This is actually evident from the 3-D display, which comprises bumpers, working flippers, and balls. If the new machine is compared to a regular video-pinball game, it refreshes 3 billion folds per second over the latter which refreshes 100 times per second only. The flipper buttons carry some pushes that are gauged in nanoseconds, which turns the game into a real pinball skill tester. Hightower is of the notion that this is vital when it comes to money at stake.

In the new game, the bet size is to be selected by the players before playing. Also, they need to choose the possible winning amount. The odds of success in the bet are shown by a green-and-red wheel. Nevertheless, the greener the signal, the better it is.

In the view of Hightower, when the skill factor is considered, a score more than average surges the odds of winning for players. On the other hand, a high score in a slot machine does not ensure a payout. The outcome is decided by a random generator and a player has the chances to prevail even with a low score.

Hightower says that the mathematical edge of the casino was never lost even when a few skilled bettors having huge bankrolls got a long-term advantage. Adding to it, he affirmed that he and his team aimed at offering such an environment where the advantage players do not lose in any sense. He deems that the advantage-play market was not properly served.

A $100 bet is what NanoTech suggests with a house edge of 1%. However, casinos were free to choose differently the two figures. Hightower says that it was the increase in penny slots which was to be held responsible for creating a view that players couldn’t succeed until they won a jackpot.

He further added that his company was looking beyond the cultural norm. They were making an attempt to tackle the ongoing way of thinking. As per his statement, their approach was applicable to other games as well, including the existing ones like Pac-Man, and the newly introduced ones. Nevertheless, what alone was needed was that the game should be fair and the scores indicated the skill level. These games should not have any secret codes or any kinds of shortcuts. Plus, they should not run for over three minutes.

Hightower concluded that their aim was not to transform one or two games. But, they were aiming to make a change at a whole level which could bring a change in people’s thinking about gambling.


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